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> Elder Scrolls Online Will Soon Let You Mix And Match Class Abilities

The Elder Scrolls Online is looking to experiment in 2025, ranging from its new seasonal content model, a major server-wide event unlike anything in the game's history, and even the ability to mix and match abilities from different classes to create something entirely new.

Seasons Of The Worm Cult

ESO game director Rich Lambert and executive producer Susan Kath then dove into what all will be coming in place of a new chapter. The game's first season under this new format will be Seasons of the Worm Cult, one that will actually serve as a decade-later sequel to the game's original Molag Bal storyline and will kick off in June. It will introduce a new zone, the isle of Solstice, where players will investigate the resurgence of Bal's Worm Cult and meet familiar faces from the game's first main quest along the way. The zone is home to outcast elves and Argonians, with Carribean-esque beaches and tropical forests for players to explore.

The new Solstice zone sits off Tamriel's southern coast.

Though Seasons of the Worm Cult will last most of the year, Kath made clear that might not be the case for future seasons. In the years ahead, seasons could be shorter, ranging from three to six months. Those may take the form of "remix" seasons where ZeniMax Online revisits old storylines, with the developer teasing a Dark Brotherhood-themed season.

Instead of purchasing a new chapter, players will instead be able to purchase a $50 content pass that will include all of the year's upcoming seasonal updates, including new dungeons. The content pass will be separate from ESO's existing ESO Plus subscription, though all of Season of the Worm Cult's new dungeons will be included as part of ESO Plus. During a post-ESO Direct press Q&A attended by GameSpot, Kath said the team was looking at ways to further add to and incentivize ESO Plus but did not announce any specifics.

Subclasses

News that subclassing will be coming to ESO for all players in June is likely the biggest announcement. Regardless of which of the game's seven classes a player originally picked, they'll be able to select abilities from up to two skill lines from other classes to experiment with, with over 3,000 unique skill line combinations.

The ESO Direct and subsequent Q&A didn't dive into many details, but ZeniMax Online did confirm players will need to keep at least one skill line from their original class. While one character can learn all the available non-main class skill lines, they'll only be able to actively use abilities from two other class skill lines at a time. The feature will unlock at the game's max level of 50, and unlocking subclass skill lines will be account-wide across all characters. Some class skill lines will cost double the amount of skill points, though Lambert said he doesn't think that will be a problem for the game's dedicated players.

New Experiments

Aside from subclassing, ZeniMax Online is experimenting in other ways as well. The new Solstice zone will be divided in half by a massive magical barrier called the Writhing Wall, an obstacle that will see players later in the summer participate in a server-wide event that will be the first of its kind in ESO. Players on each server will need to come together to gather resources, defend the island from the Worm Cult, and eventually breach the wall, in the process unlocking the second half of the zone. From how it was described, it sounds similar to something like vanilla World of Warcraft's iconic Gates of Ahn'Qiraj event, where players contributed to a war effort in order to unlock the gates and access two new raids. Lambert said breaching the wall will be a one-time event per server but that there will be ways to experience most of the event for those who miss out.

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Posted by: videogame @ April 12, 2025, 3:19 a.m.
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